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Killing floor 2 blue screen
Killing floor 2 blue screen









killing floor 2 blue screen

Choosing the incorrect answer causes Hajime to fall off the course and waste time. At certain points along the course, multiple choice questions are posed which are answered by traveling along the correct route. The player travels into Hajime's mind and rides a surfing board through a virtual obstacle course. If two different letters collide, it causes damage to Hajime's Influence gauge. The player travels into Hajime's mind in a minigame similar to the Danganronpa: Trigger Happy Havoc equivalent, however the letters now move on a set path and must be shot in order.

killing floor 2 blue screen

See the Class Trials main page for a more general overview of Class Trials throughout all Danganronpa games.Īside from Nonstop Debate and Closing Argument, Danganronpa 2: Goodbye Despair has 4 major minigames: Improved Hangman's Gambit, Panic Talk Action, Rebuttal Showdown and Logic Dive. This page serves as an overview and guide to Class Trials in Danganronpa 2: Goodbye Despair. The trial ends when the culprit - known as the "Blackened" - is uncovered, and ultimately executed. The debate takes place in a courtroom setting, and consists of several debate phases and minigames. The students debate amongst themselves, using evidence collected during the investigation phase, to determine the culprit in each chapter. You can help Danganronpa Wiki by adding to this guide.Ĭlass Trials (学級裁判 Gakkyū saiban) are the final act of each chapter in Danganronpa 2: Goodbye Despair. We need: Standardizing see Class Trials/Danganronpa 1











Killing floor 2 blue screen